Phil Walker-Harding discusses designing 2001: A Space Odyssey: The Board Game

“I realised early on that HAL was going to be pretty fun to play”: Game designer Phil Walker-Harding takes us inside development of Maestro Media’s 2001: A Space Odyssey: The Board Game.

Bonkers Toys named master toy partner for YouTube gaming brand PrestonPlayz

“We are looking forward to creating thoughtful and intentional products based on the channel’s most viewed videos,” said Katy Roshannon, Senior Director of Brand Marketing at Bonkers Toys.

Hasbro introduces DJ Furby

To start a song or activity, kids can press the heart gem, lay the DJ Furby on its back and lift its head.

“You have to be open to the challenge of the feedback”: Danny Kishon on helping inventors place their concepts

All in One Products’ Danny Kishon discusses collaborating with inventors Gil Druckman and Danny Hershkovitz to get their Magic Rabbit Hat game to John Adams and others around the world.

Wrebbit’s Jean Theberge and Jean-Marc Guerin reflect on the metallic finish of their new 3D-puzzle diner

Urbania forever: how a metallic 1950’s diner is changing the face of Wrebbit’s 3D-puzzle town.

Jazwares launches SquishPillows

“When we learned so many were already using their Squishmallows as pillows, we knew we had to dream up and disrupt the home goods category by developing a branded pillow unlike any other,” said Laura Zebersky, President and Chief Commercial Officer, Jazwares.

Mikey Schumacher on celebrating imperfections with his new plush brand, but cute

“We’re not stopping at plush”: Mikey Schumacher discusses the launch – and ambitions – of but cute.

OpenAI partnership will “solidify our leadership in innovation”, says Mattel

Mattel and Open IP are embarking on a strategic collaboration to support AI-powered products and experiences based on Mattel’s brands.

Europeans prioritising purchases that offer “mini moments of bliss”, says Circana’s Eat Play Love report

“Brands that win in 2025 are those that understand this new consumer mindset – practical yet emotional, cautious yet indulgent,” said Anne Haine, European Head of Consumer Packaged Goods at Circana.

“Selling games? Cover art is one of the most important parts.” says Amigo’s Alessandro Montingelli

How important is cover art to a game? Alessandro Montingelli feels passionate on the matter…

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