Asmodee and Unexpected Games to launch Cozy Stickerville in 2026
“One of my core philosophies of this game is personalising – there’s no wrong way to play,” said designer Cory Konieczka.
Prolific inventor Burt Meyer – whose creations included Mouse Trap and Rock ’Em Sock ’Em Robots – has passed away
The inventor, designer and adventurer Burt Meyer died on October 30th. He was 99.
TOTY Awards 2026 finalists revealed
“Each TOTY finalist is a testament to the creativity that defines the toy industry, which is always innovating to create products that spark joy, learning and social connections through play,” said Greg Ahearn, President & CEO of The Toy Association.
“This isn’t a meme, it’s a movement”: Invisible Narratives’ Adam Goodman and Global Merchandising Services’ Lisa Streff on the rise and rise of Skibidi Toilet
“It’s unfiltered creativity”: Invisible Narratives CEO Adam Goodman and Lisa Streff, Global’s SVP of Licensing & Brand Development for North America, discuss the unique appeal of Skibidi Toilet.
Mattel debuts KPop Demon Hunters dolls
The HUNTR/X “What It Sounds Like” 3-Pack features Rumi, Mira and Zoey as seen in their final performance in the film.
Tiny dolls, big surprises: A little look at Polly Pocket advent calendars with Mattel’s Maggie Gilbert
There’s just so much fun to reveal every day… Mattel’s Maggie Gilbert – Senior Designer, Product.
This month’s Board Game Club to be a party games special
“Our party games night will be the last Board Game Club of 2025, so we’re going out with a bang!” said Lesley Singleton, Founder of Playtime PR and Co-Founder of Board Game Club.
Hasbro and Netflix debut Transformers x Stranger Things figures
Freakwency converts from six-inch robot mode to WSQK van mode in 16 steps.
From teeth to the tabletop: Kyle Spackman on the origins of Bitewing Games – and the key to successful designer partnerships
Bitewing Games Co-Founder Kyle Spackman on the types of concepts he looks for from inventors – and why Bombastic appealed.
Designer Robert Hovakimyan on the origins of his explosive take on tic-tac-toe, Bombastic
Robert Hovakimyan talks Bombastic – and why designing lighter games make his heavier games better.




