Features

Talking Brands: DUNGEONS & DRAGONS celebrates its 50th anniversary this year… What’s the secret to its longevity?

“It’s more than a game, it’s the progenitor of a whole new form of entertainment”: As D&D turns 50, we asked figures in the industry for their thoughts as to why it continues to survive – and thrive!

Introverts, Extraverts and Inventing

Which personality type is more useful for a career in toy and game invention? Inventors share their thoughts…

Stuff We Loved: What are the industry’s favourite toy and game launches of 2023?

We asked figures in the industry for their favourite toy and game launches of the year. The only caveat… They couldn’t choose a product they were involved in!

“Game changer” or “Time trap”: Inventors and designers discuss the perks and pitfalls of AI-generated art

Great for ideation or creativity kryptonite? Toy and game designers discuss AI-generated art.

Licensing vs Self Publishing

GPI’s David Blanchard speaks with All Things Equal’s Eric Poses, Doozy Games’ David Stone and Eric Olsen, the inventor of Big G Creative’s Glyphics, about how best to get a game concept off the ground and onto shelves…

Stuff We Loved: What are the industry’s favourite toy and game launches of 2022?

We asked figures in the industry for their favourite toy and game launches of the year. The only caveat… They couldn’t choose a product they were involved in!

Toys, games and New Designers

We profile some of the toy and game concepts showcased by graduate design talent at this year’s New Designers show.

Chasing, ghosting and feedback: Inventors discuss post-pitch follow up

How do you tackle follow up? When does chasing become pestering? Would you still pitch to a company after being ‘ghosted’ by them? Inventors share their thoughts.

Why design? Industry figures tell us what set them on the path to design

A love of toys? An inspirational teacher? An eye-opening exhibition? We asked figures from across the world of toy and game design what set them on the path to working in design and development.

Talking Games: Gross, animals, abstract… How to choose a theme for a kids’ game?

Big Monster Toys’ Sam Unsicker, Peggy Brown Creative’s Peggy Brown, Ulco’s Don Ullman, Creating Unique Toys’ Adam Borton, PlayLenz’s Richard Heayes and ToyZone’s Alex Prieto tell us what guides their approach to inventing great kids’ games.

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