How do seasons affect toys and games?

Toy and Game School’s Adam Borton looks at how different types of toys and games are more suited to different times of the year.

The value of a TV moment

Toy and Game School’s Adam Borton puts a spotlight on TV moments – and how they can help sizzle videos soar and adverts sell.

Ingredients for a successful idea

Toy and Game School’s Adam Borton looks at why some ideas soar while others get passed on.

Defining a creative toy and game person

Toy and Game School’s Adam Borton looks what makes a creative person, and shares some of his own tips for fuelling creativity.

Clever ways that toy and game companies save costs

Toy and Game School’s Adam Borton looks at how toy and game firms save cost while maintaining the function, quality and value of their products.

The software used to make toys and games

Toy and Game School’s Adam Borton runs through the best software to use when making toys and games and refining your designs.

Getting started with 3D printing

Toy and Game School’s Adam Borton shines a spotlight on 3D printing, covering what printer to choose, how to set-up and why it’s perfect for prototyping toys and games.

How to get a job making toys and games

Toy and Game School’s Adam Borton shines a spotlight on how to build a career in design, looking at some of the key skills needed to succeed.

How much to budget for equipment?

Toy and Game School’s Adam Borton looks at some of the key tools inventors need to create toy and game prototypes, and how you can create on a range of budgets.

Why won’t anyone license my toy or game?

Toy and Game School’s Adam Borton looks at some of the key things to consider when trying to license a toy or game, including prototyping, communication and dealing with feedback.

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