CGE’s Wispwood to land in the UK next month courtesy of Hachette Boardgames UK
“We are proud to add CGE to our growing list of partners,” said Flavien Loisier, CEO of Hachette Boardgames UK.
McMiLLER to appear on Shark Tank next month
“It was the most intense hour of our lives,” said McMILLER co-founder David McGranaghan.
Shoe Palace reuinites with Hasbro for third Monopoly collection
Mr. Monopoly is present on multiple pieces of the collection, and there are hats and beanies that include Chance Cards and classic artwork.
Posh Paws partners with All3Media International for The Traitors plush
“We will be developing a high-quality range of plush to appeal to tweens, teens and adults that focus on the iconic traitor cloaks and symbols from the hit UK version of show,” said Lauren Shipman, Group Brand & Marketing Director at Posh Paws.
Creating chaos and designing destruction: James Yuen discusses development of HTI’s Robo Wreckerz
“It was about creating an entirely new play pattern within the vehicle category”: Fab’s James Yuen.
“Fans care about detail, so we care about detail”: Oliver Chang and Gurdeep Bains discuss development of YuMe Toys’ latest Stranger Things capsules
YuMe’s Global Creative Director Gurdeep Bains and Senior Art Director Oliver Chang talk poses, puzzles and pushing the boat out for this latest set of Stranger Things capsules.
Funko launches KPop Demon Hunters POP! figures
“At Funko, we love celebrating stories that ignite passion in fans, and this is a perfect example,” said Andy Oddie, Chief Commercial Officer at Funko.
Mattel partners with Martin Aquatic, American Resort Management and I-dentity Group for Mattel Wonder Indoor Waterparks
“Mattel Wonder Indoor Waterparks will encompass many iconic Mattel brands that span generations of play, offering innovative water-based attractions and amenities in a dynamic new format for Mattel,” said Julie Freeland, VP Global Location Based Entertainment at Mattel.
Qubs brings Qubitunes to the UK
“It was fantastic when Qubitunes won the top start-up Toy award in Nuremberg and now we are bringing it to the UK market, we are very excited,” said Yusuf Beyaz, CEO of Qubs.
Pablo Clark discusses the six-year development journey behind the game design – and art – of The Old King’s Crown
“Don’t rush, don’t skip, don’t use AI”: Pablo Clark on the game’s origins – and his advice for new designers.







