Jordi Burgues, Product Manager at SD Toys, on creating puzzles for Descent!, Twilight Imperium – and more
From Arkham Horror to Keyforge!, Dobble and more: Jordi Burgues discusses great images for puzzles.
Melissa & Doug’s Vice President of Design, Sofia Dumery, on products, pitching and fuzzy pigs
Sofia Dumery explores product design at the market-leading Melissa & Doug
Global Account Manager at UL Solutions, Nik Hallam, reveals three ways they work for a safer world
Nik Hallam discusses the vital work of global safety science leader, UL Solutions.
Dean Tempest, co-founder of Big Potato Games, on blockbuster licensing – and licensing Blockbuster
Big Potato’s Dean Tempest discusses blending IP, execution and gameplay.
Amanda Birkinshaw, co-inventor of Rubik’s Capture, discusses design, creativity and working with others
Rubik’s Capture co-inventor Amanda Birkinshaw on the reason she likes to work with others…
As Big Potato Games joins the Mojo Nation Pitch, James Vaughan explains what they look for in ideas
James Vaughan on ideas, sizzles, sell sheets – and the best way to pitch to him at Big Potato Games.
BOTI’s President and CEO, Nico Blauw, on why only YOU know the best way to pitch to him
What’s the kiss of death to inventor pitches? BOTI’s Nico Blauw reveals the one thing you mustn’t do…
TOMY’s Alpesh Patel reveals what he looks for in ideas… And the best way to pitch to him
Vice President, Global Toy Design at TOMY, Alpesh Patel, on ideas, pitching – and not being nervous.
Spin Master’s Rich Mazel, Fun-Damental’s Gary Pyper and Gamley’s Hazel Reynolds join Toy Room 101 panel at Play Creators Conference 2022
All three will compete to banish their biggest pet peeves about the world of toy and game design to Room 101, in a session hosted by Mojo’s own Deej Johnson.
Game inventor Maureen Hiron – designer of Grabolo, Continuo, 7 Ate 9 and many others – has died
As well as being a prolific inventor, Maureen will also be remembered as a world-class bridge player, author and trivia expert.