Bubblegum Stuff’s Matt Ludlow discusses their latest Kickstarter project, Death by Coconuts

Matt Ludlow on creating, developing and funding Bubblegum Stuff’s new game: Death by Coconuts

John Bell reveals what makes a great licensed board-game title for the mighty Buffalo Games

Product developer at Buffalo Games, John Bell, discusses how Tetris became a multiplayer, tabletop title.

The Bedlam Cube’s inventor, Bruce Bedlam, on staying creative – and why questions are key

Bruce Bedlam discusses having ideas, and the advice he’d give others.

Is no news good news?! Rich Mazel and Dougal Grimes team up to discuss inventor relations at Spin Master

After the pitch: Spin Master pundits Rich Mazel and Dougal Grimes on fast nos and slow yeses

Beyond the Pitch: Trina McFarland reveals her thoughts on the importance of Inventor Relations

TinkerTini’s Trina McFarland on why good Inventor Relations is more important than a great pitch.

Rubik’s Capture co-inventor Richard Heayes discusses developing, pitching and tweaking the idea

Prolific inventor Richard Heayes on presenting ideas at the last Rubik’s Inventor Challenge Day.

AMIGO’s Anna-Lena Heid reveals two things EVERY inventor should bring when they pitch to her…

Anna-Lena Heid discusses what AMIGO looks for in a game… And how she likes to be pitched to!

Inside Out of Order – Part 5: Porridge Design founder, Helen Davies, on creating the game’s look

Graphic Designer Helen Davies discusses why the game Out of Order dramatically changed appearance…

Ian Smith, of Wigwam Studios, on creating trend guides in the world of character-licensing

How Wigwam Studios helps toy and content companies create trend guides that matter.

Mark Forti on the remarkable story of Feisty Pets – and the worst way to invent new toys

Serial inventor Mark Forti discusses the changing faces – and fortunes – of Feisty Pets.

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