Inside Out of Order Part 4: The Retail Perspective
What changes did then games buyer at John Lewis, Lucy Benham, suggest for the Gibsons game Out of Order… And why?
LEGO Designer Mike Psiaki on the challenges of recreating the legendary ship, RMS Titanic
110 years after the sinking of the Titanic, designer Mike Psiaki discusses creating the LEGO version…
Nat Marco – founder of Small Fries Games – reveals how Pringles Pop Quiz got to market… And why she’s old school!
The founder of Small Fries Games, Nat Marco, talks about developing ideas – and taking a bold step toward licensing…
Jean Théberge on why licensed lines are at the heart of WREBBIT’s iconic 3D puzzles
President of WREBBIT PUZZLES INC., Jean Théberge, reveals what he looks for in branded products.
Kate Gibson and Sam Goodburn discuss the vital work of The Diversity and Inclusion Team at Gibsons
Team members from Gibsons on adapting, learning and building a culture of inclusivity and diversity.
Patrick Adom on founding Very Puzzled, a lack of representation, and early licensing deals
Very Puzzled founder Patrick Adom discusses jigsaws with purpose and the inspiration behind his brand.
Inside Out of Order – Part 3: Product developer Emma Kilby on cheeky hurdles and risky jumps
Former Gibsons product developer Emma Kilby discusses design, direction and diversity.
Games guru Dougal Grimes walks us through the key steps in any development process
Spin Master inventor relations guru Dougal Grimes discusses pitches, products… And the road not taken!
How do inventors sell D2C? Here, The Sock Game’s Jono Green reveals the secrets of working a Christmas market
Jono Green on what it takes to sell The Sock Game at Christmas fairs… And which fairs don’t work!
The James O’Brien Mystery Hour Game… And more! Greg Collier reveals why Big Sky Games focuses on licensed products
The Director of Big Sky Games on Stephen Mulhern’s magic – and James O’Brien’s mysteries.