Mind Candy legend Darran Garnham on staying creative and his new company, Toikido

Serial entrepreneur Darran Garnham tells us what he learned from Moshi Monsters… And what he has planned for the Among Us toy line.

Francesco Lercari, CEO of Megableu US, on old passions, new products and the one-minute pitch

Megableu US’s Francesco Lercari on creativity, pitching and why he values a great brief.

Crayola’s Joseph Moll on evergreen core play patterns… And the secret of creativity

Inventor Relations guru on what he looks for in ideas, how to pitch and why he’s always talking to scientists.

Hues and Cues inventor Scott Brady on creativity, limits and getting to market

After launching his first game at New York Toy Fair, Scott Brady talks ideas, colours – and trading on the Moon.

Otrio inventor Brady Peterson on dreaming ideas, pitching and what’s next…

Inventor Brady Peterson on Otrio, magnets… And the BIG lesson he learned early.

KID Group co-founder Dan Klitsner on Bop It’s origins, his dream job… And the importance of champions

In the first of a two-part chat, inventor Dan Klitsner talks about the career he’s yet to have, rejection – and why champions are as important as sizzles.

The inventor’s inventor, Richard Heayes, on noteworthy design… And making it look easy

Meet Richard Heayes, the most-nominated designer in the Mojo 100… And discover a way to literally see your work differently!

Meet Tom Karen, OBE: the man that designed the Chopper bike and Marble Run

From designing the mould-breaking Marble Run and an actual Popemobile to cars, planes and the Chopper bike, Tom Karen, OBE, lives through 3D objects. We get to meet the retired design guru…

PlayMonster’s Adam Hocherman on developing the smash hit Drone Home

With the highly-original game Drone Home now taking off in the UK, we caught up with PlayMonster’s Adam Hocherman. Here he tells us why it was a pleasure to develop, which gauntlet he’s picked up… And why he missed some terrible sushi.

HeroQuest inventor Stephen Baker on his creative process, designing the legendary game… And its upcoming revival

Few games are as beloved as the 1988 classic, HeroQuest. We caught up with the HeroQuest hero himself, inventor Stephen Baker. Here he tells us about his creative process, designing the game… And its 2020 revival.

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