Games to Get’s Luke Evans on helping players get to know each other with Sussed
Luke Evans, lead product designer at Games to Get, talks us through the success of the firm’s range of Sussed card games.
PlayMonster’s Adam Hocherman on his industry pet peeve, three tips on pitching and why he’s on your side
PlayMonster’s VP of New Business, Adam Hocherman, sheds light on his approach to finding great concepts, and tells us why he’ll never “pass” on an idea.
Prolific inventor Maureen Hiron on having ideas – and the daftest thing a game designer can do
We caught up with Maureen at one of her game signings to learn more about her history in the industry, and find out what advice she’d give new inventors.
SG Labs’ Michael Gramelspacher and Rory Sledge on Yellies, Bang Zoom and the best way to have ideas
SG Labs’ Michael Gramelspacher and Rory Sledge talk us through their beginnings in the toy space, as well as lifting the lid on their fruitful partnership with Bang Zoom.
Award-winning game designer Andrew Harman on simplicity, playtesting and success at The Gruffalo Design Challenge
With an award-winning dice game to his name, and a new collection hitting shelves soon, we spoke to Andrew about The Gruffalo, the hardest part of his process… and ABBA
Hywel Sedgwick and Ruth Knox: What do people want to play on the world’s only double-decker bus board game café?
We chatted with Ruth Knox and Hywel Sedgwick to learn more about who plays what at one of London’s quirkiest cafés in town…
LEGO artist, designer and author Warren Elsmore talks creativity and how parents make him cringe
As his Brick Wonders exhibit ends a long-and-popular run in South London, we speak with LEGO designer, artist and author, Warren Elsmore.
Wow! Stuff’s Richard North on Invisibility Cloaks, the Six Million Dollar Man and the worst thing you can do in a pitch
We caught up with North to learn more about what makes a concept perfect for Wow! Stuff, and delve into the development process behind the firm’s award-winning Invisibility Cloak.
Thomas Dagenais-Lespérance on how Bridge, music and simplicity aided the design of Decrypto
4, 3, 1… If you’ve never felt tense saying that sequence of numbers, there’s a good chance you’ve not yet played Decrypto. We caught up with its inventor, Thomas Dagenais-Lespérance, to find out if he’s on our wavelength.
Trivia with a twist: Ceri Price and Natalie Podd on the origins of their debut game, Confident?
What does it take to make a trivia game with no turn taking, no unfair questions – and no need to be a clever clogs? We caught up with Confident designers Natalie Podd and Ceri Price to find out.