Wow! Stuff’s Richard North on Invisibility Cloaks, the Six Million Dollar Man and the worst thing you can do in a pitch
We caught up with North to learn more about what makes a concept perfect for Wow! Stuff, and delve into the development process behind the firm’s award-winning Invisibility Cloak.
Thomas Dagenais-Lespérance on how Bridge, music and simplicity aided the design of Decrypto
4, 3, 1… If you’ve never felt tense saying that sequence of numbers, there’s a good chance you’ve not yet played Decrypto. We caught up with its inventor, Thomas Dagenais-Lespérance, to find out if he’s on our wavelength.
Trivia with a twist: Ceri Price and Natalie Podd on the origins of their debut game, Confident?
What does it take to make a trivia game with no turn taking, no unfair questions – and no need to be a clever clogs? We caught up with Confident designers Natalie Podd and Ceri Price to find out.
The one-star review
Creative consultant Deej Johnson looks at how toy and game firms and designers can benefit enormously from embracing a theoretical one-star review of their ideas.
Stop creativity dead in its tracks
Creative consultant, Deej Johnson, looks at how firms unwittingly hinder creativity, and what to do instead.






