The peril of playtesting: lawyer Daniela Korn on how developing badult games could cost you dear
Employment lawyer Daniela Korn discusses why playtesting can’t be all fun and games.
A smartphone-controlled paper plane? POWERUP’s Shai Goitein discusses his fantastic invention
Shai Goitein – founder of POWERUP – reveals how his invention became a reality on Kickstarter.
How did A Charlie Brown Christmas become a board game? Scott Shillet on what’s new at Peanuts
Scott Shillet, VP, Global Hardlines and Promotions, Peanuts Worldwide LLC, on working with Funko Games
“Buckle up and hold onto your hats!” Erik Quam on products that excite him at Smart Toys and Games
Erik Quam – inventor relations guru at Smart Toys and Games – on their secret sauce.
Prolific inventor Richard Levy on the launch of Tightrope – and the return of Furby
Old favourites and new releases: Richard Levy on Furby, Tightrope and BrainBolt
What makes sizzles sizzle? Video producer Stuart Turner on making the first ten seconds count
How to Make a Pitch Sizzle: Stuart Turner, co-founder at DMI Productions, discusses videos that sell.
Scott Dean, Amanda Birkinshaw and Rich Heayes discuss the launch of their new studio, 7pips
Three industry stalwarts launch 7pips: Scott Dean, Amanda Birkinshaw and Rich Heayes explain why…
Anatomy of a Sell Sheet: A Deep Dive… What is it? Why use it? Who needs it?
Deej Johnson explores the who, what, where, when and why of this divisive sales tool.
Want Not? Waste Not! Tesco, Hasbro and Wastebuster join forces in toy-recycling first.
Retail giant Tesco is joining forces with Hasbro to turn broken plastic toys into books for UK schools.
Ravensburger’s Ryan Miller on putting inclusivity and accessibility at the heart of Disney Lorcana
Disney Lorcana co-designer Ryan Miller on how his work on the game shared striking similarities with his time as a club DJ.