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Hasbro’s Melissa Jones, Exploding Kittens’ Carol Mertz and Mattel’s Chandra Hicks among nominees for WiT’s Wonder Women Awards 2024

“Each nominee embodies a commitment to teamwork, innovative thinking, and visionary leadership,” said Wonder Women Co-Chairs Ehi Oviasu-Kahn and Nancy Molenda.

Educational Insights debuts PYXEL, a robotic pet that teaches kids coding

“Our goal has been to make PYXEL so approachable and relatable that learning and practicing the basics of coding becomes super engaging and fun for kids,” said Lisa Guili, general manager of Educational Insights.

Whiz Kid Games founder Heather Watherston on educational games – and launching in a pandemic

Heather Watherston discusses the the value of learning – and the challenges facing Whiz Kid Games.

Alley Cat Games’ Caezar Al-Jassar on the key to a fruitful designer/publisher relationship

We caught up with Caezar Al-Jassar, co-director and lead developer at Alley Cat Games, to find out how the company went from having an initial focus on science to now boasting a portfolio of games chock-full of everything from chocolate factories to dinosaur theme parks.

Accentuate’s Graeme Fraser-Bell on relentlessly pitching, the three things he takes to every show and braving Dragons’ Den

We caught up with Graeme and Fiona Fraser-Bell to find out what they do, why it works – and the difference between pitching to the Dragons and the public…

Beasts of Balance returns to Kickstarter with more beasts and new Battles mode

“We are huge fans of cooperative gaming, but our customers have expressed requests for a competitive mode of gameplay, and so Battles was brought to life,” said Sensible Object CEO Alex Fleetwood.

Giant marble run kits roll onto Kickstarter

Six years after running a successful Kickstarter campaign to fund the world’s longest marble run, Berlin-based designer Walter Hill has returned to the platform with a line of build-your-own kits.

Mojo Nation teams with Magic Light Pictures for The Gruffalo Design Challenge

The Challenge sees a raft of toy and game designers tasked with coming up with new play concepts for The Gruffalo brand.

Watch: Hasbro’s Phil Sage delivers TEDx Talk on ‘Why Toys Matter’

Phil Sage, senior director of design and development for Hasbro’s iPlay division, was involved in last month’s TEDxWellington in New Zealand with his talk on ‘Why Toys Matter’.

Brady Sadler joins design team for Rambo: The Board Game

Everything Epic has welcomed former Fantasy Flight Games developer Brady Sadler to its team currently working on Rambo: The Board Game.

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