Disney Lorcana grounded in “approachability, fun, strategy and whimsy”, says co-designer

Disney, Lorcana, Ryan Miller
Ravensburger’s Disney Lorcana was developed with “approachability, fun, strategy, and whimsy” at its heart, according to the co-designer of the game.

“My co-designer Steve Warner and I kept four factors in mind when designing the game: approachability, fun, strategy, and whimsy,” said Ryan Miller, co-designer and Brand Manager for Disney Lorcana.

“We created streamlined rules that we believe will engage new players, while also developing enough strategy in the game to engage experienced players. We also wanted to make sure Lorcana feels like a Disney game, which is shown through the art, flavour text, and design.

“For example, there are ‘song’ cards in the game based on songs from Disney films. Whilst you’re not required to sing them when you play, we highly encourage it.”

Disney Lorcana – a collectible trading card game – transports players to the magical realm of Lorcana. Here, they become ‘Illumineers’ and wield magic ink to summon a team of Disney characters – known as ‘glimmers’ – to search for lost lore. The first player to collect 20 lore wins.

Disney Lorcana: The First Chapter is being previewed at UK Games Expo in June, before launching at specialist game stores on August 18th and nationally on September 1st.

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