Deirdre Cross
Funko Games brings collectibles into card games with Star Wars Rivals
“The latest collaboration with Lucasfilm for the Star Wars Rivals Game has continued to elevate Funko Games’ collectible offerings through its all-new art style, including awesome hologram variants,” said Deirdre Cross, Head of Funko Games.
Hasbro partners with Funko Games for reimagined Cranium collection
The range includes Cranium 25th Anniversary Edition, as well as Cranium Hoopla, Cranium Hullabaloo and the brand new Cranium Big Brain: Detective Game.
Funko Games debuts Pop!-inspired puzzles
“We believe that reimagining the iconic fun and recognisable Pop! imagery into a new line of puzzles will delight fans as they piece together their favourite pop-culture stories and characters,” said Deirdre Cross, General Manager of Funko Games.
Funko Games’ Deirdre Cross, Nicole Jekich and Matt Christianson on designing games based on classic Disney attractions
The Funko Games team take us inside the development of Disney titles like Haunted Mansion: Call of the Spirits, Big Thunder Mountain Railroad and It’s a Small World.
Funko Games’ Deirdre Cross and Josh Manderville talk Jurassic World, E.T. and designing legacy games
We dive into the creative process behind E.T.: Light Years From Home and Jurassic World: The Legacy of Isla Nublar with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.
Funko Games looks to “redefine the legacy game genre” with Jurassic World: The Legacy of Isla Nublar
“This project has been in development for years, which has allowed us to experiment and innovate,” said Deirdre Cross, Vice President of Prospero Hall.
WATCH: Brands & Board Games
The session is chaired by Heayes Design’s Richard Heayes and welcomes Omari Akil (Game Design and Co-Founder of Colorway Game Labs), Deirdre Cross (VP at Funko Games) and Erica Bouyouris (Staff Designer at Spin Master).
Funko Games’ Josh Manderville and Deirdre Cross on bringing a kinetic energy to the tabletop in Fast & Furious: Highway Heist
To dive into the process behind bringing Fast & Furious into board games, we caught up with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.
Funko Games’ Deirdre Cross on fandom, collaboration and the firm’s new real-time co-op game, Last Defense
With lots of buzz around the firm’s recent real-time co-op game, Last Defense, we caught up with Deirdre to find out more about the power of collaboration, the best way to translate brands into play experiences and the game that set her on the path into this industry.
WATCH: Prospero Hall on bringing Back to the Future to the tabletop with Back in Time
The video sees the team explore how they adapted the film trilogy into a game, and what went into making it an authentic, immersive experience.







