Interview
As TinkerTini turns five, founder Trina McFarland discusses one thing that matters above all else
TinkerTini’s Trina McFarland on evolving, rebranding and doing things for the right reasons
Carlos Mendoza III on how the Artisan Social Club is helping budding artists and designers to thrive
Carlos Mendoza III – Co-Founder of the Artisan Social Club – discusses how toy and game companies partner with the organisation to help nurture new talent.
Mattel’s Tyler Kenney on bringing toyetic fun into fingerboarding with Hot Wheels Skate
Tyler Kenney – Mattel’s Director of Design for Licensed Wheels & Matchbox – discusses the “challenger spirit” that drives Hot Wheels.
John D. Clair on the origins of his real-time horse racing game, Ready Set Bet
John D. Clair – the designer behind acclaimed tabletop titles like Mystic Vale, Space Base and Cubitos – talks us through the development of his new party game, Ready Set Bet.
Triclops Studio’s Rob Ames and Luc Hudson on their new studio space – and why retro toys fuel creativity
Rob Ames and Luc Hudson talk M.U.S.C.L.E wrestlers, Sofubi vinyl figures and Fiendish Feet yogurt pots.
Zygomatic’s Michaël Gonçalves on the magic of Dobble – and what inventors should consider when designing for the brand
Michaël Gonçalves – Head of Studio at Zygomatic – discusses creating a game for older Dobble fans in Dobble Connect.
Melissa & Doug’s Sofia Dumery on innovation, ‘wood-first’ thinking and inventor opportunities
Sofia Dumery, SVP of Design at Melissa & Doug, discusses how inventors can innovate in the pretend play space.
Game designer Brett J. Gilbert discusses putting a new spin on a classic in Labyrinth: Team Edition
Brett J. Gilbert on the challenges – and opportunities – that come with creating a fresh take on an old favourite.
Golden Bear’s Product and Innovation Director, Becs Henchey, talks sustainable toys
Keen to be green: Becs Henchey discusses her varied role at toy giant Golden Bear
Bucher & Harrison’s Jim Harrison on 30 years of fast, frightening fun with Atmosfear
As Atmosfear: 30th Anniversary Edition lands, Jim Harrison talks us through the origins and evolution of a truly break-frame game.