Interview
Eolo’s Alex Prieto on being ready for – and getting the most out of – Toy Zone
Alex Prieto discusses how Toy Zone helps established companies and new inventors alike.
Former Head of Global Marketing at Rubik’s, Hayley Woodward, on developing Rubik’s Capture
Inside Rubik’s Capture: Hayley Woodward discusses why Rubik’s Capture caught her attention!
Wynne-Jones’s Victor Caddy discusses the red flags and legal snags behind one inventor’s nightmare
Trademark Attorney Victor Caddy looks at the missed warning signs in a real-life inventor nightmare.
Prolific designer Phil Walker-Harding discusses launching his own games company in Joey Games
Phil Walker-Harding – inventor of titles like Sushi Go, Barenpark and Snakesss – discusses creating games with Australian themes for his new company, Joey Games.
Global Account Manager at UL Solutions, Nik Hallam, reveals three ways they work for a safer world
Nik Hallam discusses the vital work of global safety science leader, UL Solutions.
Frederica Scott Vollrath on bringing Hollywood handshakes and soggy bottoms to the tabletop with The Great British Baking Show Game
FSV Design ApS’ Frederica Scott Vollrath talks us through her ‘easy to learn but hard to master’ approach to game invention.
Dean Tempest, co-founder of Big Potato Games, on blockbuster licensing – and licensing Blockbuster
Big Potato’s Dean Tempest discusses blending IP, execution and gameplay.
Amanda Birkinshaw, co-inventor of Rubik’s Capture, discusses design, creativity and working with others
Rubik’s Capture co-inventor Amanda Birkinshaw on the reason she likes to work with others…
Thorsten Gimmler – Inventor Relations Manager at Ravensburger – on the worst thing to say in a pitch
Ravensburger’s Thorsten Gimmler discusses creativity, licensing and his former life as a games inventor.
Just Play UK’s Licensing Manager, Charlotte Rodgers, discusses plans, brands and toy-fair stands
Charlotte Rodgers offers insight into Just Play UK’s licensing and future plans