Interviews

Prolific inventor Brad Ross on the key to successful creative collaborations

Brad Ross talks us through his approach to design and we discuss some of his new launches, including BrainBolt, Tiltago and 60 Seconds.

Quillsilver Studio’s Brenna Noonan on how a classical music background informs her approach to game design

Brenna Noonan – President at Quillsilver Studio – talks us through the firm’s one-stop-shop offering for game designers and publishers.

Theora Concept’s Boaz and Gideon Coster discuss the secrets behind playthings old and new

Boaz and Gideon Coster on the little inspirations and big ideas that power Theora Concept

Dirk Engehausen, CEO of schleich®, discusses the company’s rebrand – and tremendous success with animals of every kind

CEO of schleich®, Dirk Engehausen, reveals the secret behind their award-winning success…

Lucky Egg’s Luke Shelley, Albert Sowerby-Davies and Emily Brinkley on creating games that catch the eye

The team at Lucky Egg discuss playtests, creativity and designing for a broad audience.

Funko Games’ Deirdre Cross, Nicole Jekich and Matt Christianson on designing games based on classic Disney attractions

The Funko Games team take us inside the development of Disney titles like Haunted Mansion: Call of the Spirits, Big Thunder Mountain Railroad and It’s a Small World.

Scott Pease on bringing Snap Ships to the tabletop with Snap Ships Tactics

Snap Ships co-founder Scott Pease discusses the recent Snap Ships Tactics Kickstarter campaign – and the other sectors he wants to take the brand into.

Megan Lowe, Senior Licensing Manager, on how Winning Moves UK make, sell and play games!

With a huge range of licenses to their name, we catch up with Winning Moves UK’s Megan Lowe

Eolo’s Alex Prieto on being ready for – and getting the most out of – Toy Zone

Alex Prieto discusses how Toy Zone helps established companies and new inventors alike.

Former Head of Global Marketing at Rubik’s, Hayley Woodward, on developing Rubik’s Capture

Inside Rubik’s Capture: Hayley Woodward discusses why Rubik’s Capture caught her attention!

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