Beasts of Balance Development Diary #1: Prototyping
In the first of a new series of pieces from Sensible Object looking at the development process behind its new edition of Beasts of Balance, lead designer Tim Burrell-Saward talks us through the initial prototyping stage.
Watch: Where Do Ideas Come From?: a short film on the nature of inspiration
Directed and edited by Andrew Norton, the short film sees creatives including filmmaker David Lynch and skater Ray Barbee share ideas about ideas.
IDW Games to launch raft of games based on classic Nickelodeon IP
IDW Games has teamed up with Nickelodeon to bring its classic properties to the world of board games.
Nominations now open for 2017 TAGIE Awards
Nominations are now open for the 2017 Toy & Game Innovation Awards (TAGIEs).
Franchise brands and games drive revenue growth for Hasbro in Q2 2017
Hasbro’s net revenues for Q2 2017 increased 11 per cent to $972.5m versus $878.9m in 2016.
Rob Ames and Luc Hudson on creativity, world-building and ten years of Triclops Studio
We spoke with Ames and Hudson about the origins of the agency, the impact of crowdfunding and the double edged sword that is licensed toys.
Rob Daviau sheds light on the collaborative design process behind Pandemic Legacy Season 2
We caught up with Daviau to discuss the origins of the Legacy concept and what he makes of the state of creativity in the games space.
Our toy experiences should be “visual, on demand, adaptive and interactive”, says Mattel CEO
Mattel CEO Margo Georgiadis – formerly of Google – outlined her plan to win over Generation Alpha at Fortune’s Brainstorm Tech conference.
Design your future in toys
Heayes Design’s Richard Heayes takes a look where’s best to start if you’re looking to break into the world of toy and game design.
Sensible Object to develop game concepts that utilise voice AI as part of Amazon Alexa Accelerator
In addition to the Accelerator’s 13-week schedule of mentorship, training and collaboration, Sensible Object will develop new game concepts that illustrate the potential of voice Artificial Intelligence to augment the play experience.