Open 2 Design’s founder, Matt Burtonwood, on creative partnerships – and the joy of collaboration
From Fisher-Price to AI: why award-winning inventor Matt Burtonwood feels sharing ideas beats going it alone.
Michael Kohner – veteran toy and game licensing agent – has died. He was 82
Dan Klitsner shares the lyrics of a song-parody tribute after Michael Kohner’s passing.
L.O.L. Surprise! celebrates 10th anniversary with music-festival-inspired campaign
MGA Entertainment marks L.O.L. Surprise!’s first decade with new products, entertainment and dolls.
Sidekick Games’ Asger Harding Granerud on Tembo, Hutan – and 10 years of Flamme Rouge
“We were looking at games we were pitching to other publishers and at some point said: ‘Maybe we can do this ourselves…’”: In conversation with Sidekick Games’ Asger Aleksandrov Granerud.
Asmodee brings gaming fun to Wimbledon queues
“We wanted to turn that waiting into something people actually enjoy, using games to break the ice and create little moments of connection,” said Lindsay Cooper, Senior Marketing Brand Manager at Asmodee.
Game designer Luca Borsa on the magnetic magic of Geistertanz
Designer Luca Borsa talks us through recent launches including Megableu’s Geistertanz and Blue Orange’s Ice Split.
Ravensburger debuts Fourth Wing puzzles and paint-by-numbers set
“We see strong connections between the publishing and puzzling fanbases, and in this collection, I think we have something truly special,” said Ravensburger’s Head of Marketing and Product Development, Katy Fletcher.
CGE to bring Kingdom Come: Deliverance to the tabletop
“I dreamed that one day I might create a board game inspired by this remarkable world and now, that dream has become reality,” said co-designer Tomáš Holek.
Gurdeep Bains – Creative Director at YuMe Toys – on creating collectibles with staying power
“A good collectible used to be about likeness, now it’s more about interpretation”: In conversation with YuMe Toys’ Gurdeep Bains.
“I see faces everywhere!”: Zack Buchman – Creative Director at Furry Puppet Studio – on creating characters
“I look at a plug socket and my brain turns it into a character!”: In conversation with Furry Puppet Studio’s Zack Buchman.






