Fuse London’s Pete Cartlidge on how old trends have new life – and why Gravity Maze amazes…
We caught up with director Pete Cartlidge to learn how old trends have new life… And why Gravity Maze still amazes…
Leila Nosrati from Master Toy Advisors on the three things she looks for in every product and why some industry secrets should never be kept
Leila Nosrati sees ideas – as they are now, and as her clients might sell them. Here she tells us the three things she looks for in every product – and why some industry secrets should never be kept…
Pikoko and Qwuzzle inventor Adam Porter tells us what he finds a chore, how he has ideas and why it doesn’t matter how good he thinks they are
Freelance designer Adam Porter likes to mix things up! His products include board, card and dice games of different genres. Here he discusses what he finds a chore… And what gets his mind racing with ideas!
Accentuate’s Graeme Fraser-Bell on relentlessly pitching, the three things he takes to every show and braving Dragons’ Den
We caught up with Graeme and Fiona Fraser-Bell to find out what they do, why it works – and the difference between pitching to the Dragons and the public…
Eight reasons to write better rules
Deej Johnson looks at why well-written rules are the touchstone of better games, better brands and better word of mouth.
Interplay UK’s Warren Jacobs and Tammy Southgate on great toys, great values and great teams
Since Interplay UK is driven by teamwork, it’s only appropriate that we caught up with Product Development Manager Warren Jacobs AND Lead Product Designer Tammy Southgate.
Why grabbing attention isn’t enough: toy photographer and storyteller Mitchel Wu on his creative process
Capturing stunning photos of toys, Mitchel Wu tells incredible stories in a single shot. We spoke with Mitch to find out what makes an engaging story, how he has ideas… And why grabbing attention isn’t enough.
Rubik’s Head of Global Marketing, Hayley Woodward, on the Cube’s appeal – and what all inventors need to know about new ideas
With sales of over 350 million for one product alone, Rubik’s Brand Ltd. have been a major player in the industry for 40 years. We spoke to Head of Global Marketing, Hayley Woodward, to discover why the cube still has appeal, and what all inventors need to know about new ideas.
Legendary industry veteran Richard C. Levy on Furby, creative kryptonite and why the biggest risk is not taking a risk at all…
Richard C. Levy has over forty years in the toy industry and 200 inventions to his name. Specialising in collaborative invention, product development, and licensing, we discuss follow up, three things that kill creativity, and why nobody really knows anything…
Industry veteran Doug Morrison on making a noise about sound, engineering toys for Lucasfilm – and why he’ll never be a millionaire
Few people in the toy-and-game industry earn a reputation as truly “go-to” experts. So Sound founder Doug Morrison is one of them… We spoke to Doug about Star Wars, expanding services – and why he’s not a millionaire.