Posted on 24th April 2017
By Billy Langsworthy

The White Box, a kit that claims to include ‘everything you need to start creating the game in your head’, has passed its crowdfunding goal on Kickstarter.
The project, a collaboration between Gameplaywright and Atlas Games, was looking to raise $10,000 by May 18th but it has already passed the $36,000 mark.
The White Box contains:
• The White Box Essays: a 128-page book about how to make games.
• Two punchboard sheets of custom counters and markers, some blank, others pre-printed with numbers, actions, elements, icons, and more
• 100 standard wooden cubes
• 24 standard wooden meeples
• 4 giant wooden cubes
• 40 plastic discs
• 50 plastic discs
• 8 standard six-sided dice
‘The White Box is for aspiring professionals, creative young people, and literally anyone who’s ever wanted to build their own game without having to plunder their game library for bits,’ reads a statement from the team.
‘If you believe creating games is awesome, The White Box is for you.’
Check out the campaign here.
Save
More Recent News
“Categories and Take Cat were an absolute hit at UK Games Expo,” said Lauren Haywood-Law, Game Designer at Gibsons.
“We’ve crafted an experience that throws players right into the heart of a MrBeast challenge, full of high-pressure competition and unpredictable moments that will keep everyone on the edge of their seats,” said Ben Krenz, Global General Manager, Games at Moose Toys.
Pitched as a ‘Gen Z and Gen Alpha take on Monopoly’, the game sees players buy properties and collect brainrot chips to earn billions.
“From our earliest conversations with the Hugimals team, there was clear alignment in how our brands approach emotional connection and thoughtful product design,” said Karen Branson, Chief Commercial Officer at Relatable.
“Blinds were the missing piece of our TUBBZ collection, and we have been working on these for a few years,” said Jack Fox, Sales & Marketing Director at Rubber Road.
“Unlike prior tournaments, we’re seeing a wider ecosystem of soccer-inspired products gaining traction and reflecting deeper engagement across age groups and product types,” said Frédérique Tutt, Global Toys Industry Advisor at Circana.