Deej Johnson

Beyond the Pitch: Trina McFarland reveals her thoughts on the importance of Inventor Relations

TinkerTini’s Trina McFarland on why good Inventor Relations is more important than a great pitch.

Before, during, and after the pitch: Adam Hocherman, of Fat Brain Toys, on when he can be flexible

SVP of Product Development and Innovation at Fat Brain Toys, Adam Hocherman, on their after-pitch process…

Rubik’s Capture co-inventor Richard Heayes discusses developing, pitching and tweaking the idea

Prolific inventor Richard Heayes on presenting ideas at the last Rubik’s Inventor Challenge Day.

Starting up, carrying on and creating lots… Rebecca Bleau and Nicholas Cravotta on running Bluematter Games

The founders of Bluematter Games reveal how – and where – they generate ideas.

AMIGO’s Anna-Lena Heid reveals two things EVERY inventor should bring when they pitch to her…

Anna-Lena Heid discusses what AMIGO looks for in a game… And how she likes to be pitched to!

Mark Forti on the remarkable story of Feisty Pets – and the worst way to invent new toys

Serial inventor Mark Forti discusses the changing faces – and fortunes – of Feisty Pets.

Product Developer Peter Jepsen discusses Geomag’s design, ranges and magnetic appeal

Products, magnets and more: Product Developer Peter Jepsen talks all things Geomag.

Whiz Kid Games founder Heather Watherston on educational games – and launching in a pandemic

Heather Watherston discusses the the value of learning – and the challenges facing Whiz Kid Games.

Gamely Games founder Hazel Reynolds on hilarious games and great reviews

Serial inventor Hazel Reynolds talks about her latest game, Six Second Scribbles.

PLAYMOBIL’s Managing Director Mark Foster on how licences can open up new worlds

Mark Foster discusses PLAYMOBIL’s plans, brands and feedback from fans

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