Invisible Typewriter’s Jon Gracey on designing You Know It! – a trivia game for people who are rubbish at trivia
Invisible Typewriter’s Jon Gracey talks us through the studio’s approach to crafting games focused on learning about – or teasing – your friends.
Spider-Man Gravitrax – and more! Ravensburger’s Dennis Knissel talks design and imagination
Ravensburger’s International Product Manager on keeping the ball rolling with GraviTrax.
Ravensburger bolsters Horrified: Dungeons & Dragons line with Ravenloft
“One of the things fans love about both Horrified and D&D is the endless possibilities of adventures that take you to new locations and new encounters,” said Florian Baldenhofer, Head of Games for Ravensburger.
CyberCel launches Fisch trading cards
The collection features more than 200 cards inspired by Fisch’s gear, ships and ‘legendary catches’.
Designers Lisa Besse, Jens-Peter Schliemann, Tina Schuster and Karolina Schmelle discuss Freiluftwelten – a game that gets you playing in nature
“We really had to argue its case!”: The team behind Freiluftwelten discuss the pros and cons of pitching a very unique concept.
Denkriesen’s Ricardo Barreto and Denis Görz on Happy Double, Freiluftwelten – and doing things differently
“We make games that we would have fun playing”: Ricardo Barreto and Denis Görz on what makes a concept right for Denkriesen.
Game designer Stephen Wilson talks optimism, persistence – and You Read My Mind!
“The memory element leads to some funny moments!”: In conversation with game designer Stephen Wilson.
Plushie Dreadfuls launches Emily the Strange plushie
“We hope this launch is the start of a long and fun creative partnership,” said American McGee, Founder and CEO of Plushie Dreadfuls.
Goliath’s Rory Edwards talks Clickeez, Fiercelings – and the value of younger designers
“One of our designers loves a mechanical keyboard and we started musing on the idea of: Could this be a collectible?” Rory Edwards – Design & Development Manager, UK at Goliath – talks Clickeez.
Anything At All’s Josh Finkle on sketching, selling and solo inventing
“I just want to be authentic – I’m not going to try to be something I’m not just to sell more things”: In conversation with Anything At All’s Josh Finkle.




