Kickstarter Gold initiative sees Candylab Toys, Cubetto and 3Doodler return to the platform

Now through to July 31st, a group of over 65 artists, designers, musicians, and makers will be back on Kickstarter with projects that put a twist on their past campaigns.

Argos unveils top toys for Christmas 2017

Argos has revealed its predictions for the best selling toys of Christmas 2017.

Kasper Lapp on the origins of his Spiel de Jahres-nominated Magic Maze, a game played in total silence

We caught up with the Danish designer to talk about how he turned his very complicated first prototype into something more suitable for a broad audience.

Mattel diversifies Ken range with new body types and skin tones

Mattel has diversified its range of Ken dolls, adding new body types and a variety of skin tones, eye colours and hairstyles (including a man bun).

“We don’t agree with Bezier’s way of publishing,” says Oink Games following copycat claim

Japanese games publisher Oink Games has stated it does not agree with Bezier Games’ way of publishing, following its claim that Bezier’s upcoming Werewords game is a copy of Oink’s Insider.

Sphero debuts voice interactive Spider-Man

Sphero has launched its latest collaboration with Disney in the form of a voice interactive Spider-Man toy.

Mattel outlines ‘recommitment to design and design thinking’ in turnaround plans

At the company’s Investor Day, Mattel president and COO Richard Dickson outlined his aim for Mattel to be the inventor community’s partner of choice.

The business of toy design

Heayes Design founder Richard Heayes offers up some ground rules for anyone looking to invent in the toy business.

Ubisoft unveils new toys-to-life concept, Starlink: Battle for Atlas

“We wanted to combine our love for collectibles with an epic, open-world space adventure to create a brand new experience for audiences of all ages.”

Life inside The Fantastic Factory

David Snow, co-founder of game design agency The Fantastic Factory (the firm behind products including the Gogglebox board game and What’s in the Box?), lifts the lid on how he creates new play concepts.

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