“We don’t agree with Bezier’s way of publishing,” says Oink Games following copycat claim

Japanese games publisher Oink Games has stated it does not agree with Bezier Games’ way of publishing, following its claim that Bezier’s upcoming Werewords game is a copy of Oink’s Insider.

Sphero debuts voice interactive Spider-Man

Sphero has launched its latest collaboration with Disney in the form of a voice interactive Spider-Man toy.

Mattel outlines ‘recommitment to design and design thinking’ in turnaround plans

At the company’s Investor Day, Mattel president and COO Richard Dickson outlined his aim for Mattel to be the inventor community’s partner of choice.

The business of toy design

Heayes Design founder Richard Heayes offers up some ground rules for anyone looking to invent in the toy business.

Ubisoft unveils new toys-to-life concept, Starlink: Battle for Atlas

“We wanted to combine our love for collectibles with an epic, open-world space adventure to create a brand new experience for audiences of all ages.”

Life inside The Fantastic Factory

David Snow, co-founder of game design agency The Fantastic Factory (the firm behind products including the Gogglebox board game and What’s in the Box?), lifts the lid on how he creates new play concepts.

Jenga creator Leslie Scott on how her approach to game design changed post-Jenga

Based on a game that Leslie Scott devised in the early 1970s with her baby brother’s toy building blocks, Jenga’s journey to becoming the household name it is today actually had a rocky start.

Sub Terra designer Tim Pinder on his aim to create a co-op game with lasting appeal

Inside the Box Games had a very good UK Games Expo. As well as demoing their titles to thousands of gamers, the London-based indie games publisher scooped two awards: Best Card Game 2017 for Statecraft and Best European Style Game 2017 for Sub Terra.

Ominoes creator Andrew Harman on finding inspiration at the UK Games Expo

At this year’s UK Games Expo, Ominoes, ‘the dice game for everyone’, was named Best Abstract Game 2017. Only 12 months earlier, creator Andrew Harman had been cooped up in his hotel room, plotting out the first iteration of the game having been inspired by a day of chatting to publishers at UK Games Expo 2016.

HABA USA launches 2017 Game Design Challenge

HABA USA has launched a game design challenge that will give one lucky winner the chance to present a concept to the director of new game development at HABA Germany’s corporate office.

Stay up to date with the latest news, interviews and opinions with our weekly newsletter
Back to top arro

Sign Up

Enter your details to receive Mojo updates & news.