Play Creators Festival
WATCH: Inside Monopoly Lifesized
Julia Posen – Development Director at Gamepath – tells us about the design process behind Monopoly Lifesized, a new live Monopoly gaming experience in the heart of London.
WATCH: Inside the Studio with… Seven Towns
We speak with Seven Towns’ Elizabeth Moody, Thomas Moore and Jacques Priestner about the origins of Seven Towns and dive into the studio’s approach to invention.
WATCH: Desert Island Picks with… Hasbro’s Tanya Thompson
If you could only take one toy, one game and one of your own inventions to a desert island, what would you take and why?
WATCH: Desert Island Picks with… David Vonner
If you could only take one toy, one game and one of your own inventions to a desert island, what would you take and why?
WATCH: Talking Game Design
Bean’s Sally Jacobs, Big Ideas’ Simon Skelton and Tricky’s Geoff House discuss all things game design in this panel session.
WATCH: Inside the Studio with… So Sound
This Inside the Studio session looks at the Sutton-based invention studio, design agency and audio specialist So Sound.
WATCH: The Good, The Bad and The Ugly with… Catapult Concepts
If you had to pick one ‘good’, one ‘bad’ and one ‘ugly’ from the world of toy and game invention, what would they be?
WATCH: Brands & Board Games
The session is chaired by Heayes Design’s Richard Heayes and welcomes Omari Akil (Game Design and Co-Founder of Colorway Game Labs), Deirdre Cross (VP at Funko Games) and Erica Bouyouris (Staff Designer at Spin Master).
WATCH: Voice Tech, Toys and Games
Discussing voice tech in toys are So Sound’s TJ Morrison, Virsix Games’ Zai Ortiz and Night Zookeeper’s Lucy Gill in this session chaired by SoapBox Labs’ Patricia Scanlon.
WATCH: The Inventor Relations Landscape
This panel session features IR execs discussing their golden rules for working with inventors, current challenges in the space and the advice they’d give to those new to the world of toy and game invention.







