Interview
Game designer Elizabeth Hargrave on the origins of her latest title, Sanibel
“Adding a spatial puzzle to the set collection really made it sing”: Game designer Elizabeth Hargrave discusses the origins and development of Sanibel.
Greg Ahearn – President and CEO at The Toy Association – talks Toy Fair, LA Previews and industry unity
“When challenges arise, this industry shows up with unity, purpose and an incredible willingness to support one another”: In conversation with Greg Ahearn – President and CEO at The Toy Association.
Florian Bohr on the origins of his disc-throwing outdoor game, Kapti
Florian Bohr talks inspiration, playtesting – and why Wilton Bradley proved a great home for Kapti.
Benjamin Teuber and Kevin Hovdestad discuss developing a new CATAN card game with On the Road
“There are three essential feelings that every CATAN game must capture…” In conversation with CATAN Studio’s Director of Brand Development, Kevin Hovdestad, and Benjamin Teuber, Co-CEO & Game Designer at CATAN GmbH.
“I don’t know many people who aren’t fans!”: Ally Simpson – Senior Manager at Hasbro Games – on bringing KPop Demon Hunters to Monopoly Deal
Hasbro kicked off its KPop Demon Hunters slate with a special edition of Monopoly Deal. We sit down with Ally Simpson – Senior Manager at Hasbro Games – to discuss its development.
“It’s exciting to see the eagerness from partners around the world”: Netflix’s Alpana Virani on the powerful appeal of KPop Demon Hunters
As KPop Demon Hunters makes its move into toys, Alpana Virani – who runs Netflix’s global hardlines business – discusses the phenomenon.
“Speed to market is critical for a phenomenon like this”: Funko’s Karen Athill on acting fast with KPop Demon Hunters
“Demand signals were instant and clear”: In conversation with Karen Athill – Vice President, Sales, G5 and Amazon at Funko.
Doug Wadleigh – President of Spin Master’s Toy Creative Centre – talks Jellykins, Primal Hatch and the company’s New Brand Group
“Today’s kids expect more and we are pushing ourselves to think differently about toy design and interaction”: In conversation with Spin Master’s Doug Wadleigh.
Sergio Anna, Head of Product at Craft Buddy, talks Buddies, sticker albums, pin badges – and what’s next
“Pin badges was a bold idea. Is it jewellery? Is it a toy? Is it collectible?” In conversation with Sergio Anna of Craft Buddy.
Collectible Cities’ Joe Lattimer and Caitlin Derer on crafting pocket-sized art toys of icons like Frida Kahlo, Sherlock Holmes and Dracula
“We were heavily influenced by the animation we grew up with, such as Postman Pat and Mr Benn”: In conversation with Collectible Cities’ Joe Lattimer and Caitlin Derer.







