Interviews

Game designers Knut Happel and Christian Fiore on creating Ravensburger’s Minecraft: Heroes of the Village

Christian Fiore and Knut Happel discuss adapting the hit video game into a tabletop experience.

Deirdre Cross – General Manager, Head of Funko Games – on why Star Wars is a dream licence

Funko Games’s Deirdre Cross discusses the stylised figures and immersive play of Star Wars: Rivals

Rachele Harmuth – Head of ThinkFun – on how the industry can help build resilience in children through MESH

ThinkFun’s Rachele Harmuth discusses her entry into the toy world and how inventors can engage with MESH – which stands for Mental Emotional Social Health.

From transport safety campaign to entertainment brand: PlaySide Studios’ Ben Kelly on 10 years of Dumb Ways to Die

Ben Kelly – GM of Dumb Ways at PlaySide Studios ­– discusses bringing the brand into board games with Spin Master.

Spin Master’s Sam Susz discusses bringing Dumb Ways to Die into board games

Sam Susz – Senior Director of Games at Spin Master – on how Dumb Ways to Die highlights Spin’s innovative approach to licensed games.

Inventor Peggy Brown on Adulting, Awk-Word and the elegance of simplicity

Prolific inventor Peggy Brown discusses the tight-rope walk of designing games that feel both innovative and familiar.

TOMY’s Julie Gwaltney and Lorena Montalvo on bringing LatinX influences into pre-school play with Bebé Fuerte

Julie Gwaltney, Senior Director at TOMY, and Lorena Montalvo, Senior Product Designer at TOMY, on why authenticity is at the heart of its new Bebé Fuerte range.

Perfect Partners: Inventors discuss the art of collaboration

What makes inventor partnerships work?! We find out from two pairs of studios… Making Things & Phase Two, and Big Ideas & Tricky.

The Marketing Store’s Geoff Smyrk on innovation, sustainability and the future of play

Geoff Smyrk ­– VP, Global Creative Director at The Marketing Store – on how they and McDonald’s are on innovation’s frontline when it comes to sustainability in toys.

KID Group’s Dan Klitsner on the story behind Freefall, a game 22 years in the making

Prolific inventor Dan Klitsner discusses Pop It Pro, Freefall and his most underrated invention.

Stay up to date with the latest news, interviews and opinions with our weekly newsletter
Back to top arro

Sign Up

Enter your details to receive Mojo updates & news.