TOMY’s James Wing and Matt Jordan, and Nextoy’s Alex Fuhrer, discuss bringing something new to the games aisle with Human Controller
TOMY’s James Wing and Matt Jordan on why Human Controller brings something new to the game aisle.
Industry legend Adi Golad on respecting inventors – and being an I.D.I.O.T. winner
Goliath Founder Adi Golad discusses inventors, copycats and having ideas.
That’s Crypto, Bro: Designer Alfie Dix on the inspiration behind the award-nominated game
New inventor Alfie Dix reveals his best advice for developing a traditional game…
Asmodee UK details ‘BrainBox in Schools’ initiative
“BrainBox is hugely popular for combining the fun of board games with learning about dinosaurs, the world or even football,” said Phil Crawford: Asmodee Brand Manager.
Ravensburger details seventh Disney Lorcana set, Archazia’s Island
Archazia’s Island sees characters from The Artistocats, Lady and the Tramp and Bolt join the game.
AI: Embrace the Revolution!
Kids Brand Insight’s Steve Reece evaluates the opportunities – and danger – that AI presents to designers and inventors.
Ravensburger’s Daniel Greiner and Chiara Bellavite talk Gloomies
Ravensburger’s Daniel Greiner and Chiara Bellavite discuss sowing the seeds of success with their light strategy game, Gloomies.
Spin Master’s Mike Bisogno on how in-house design experience shapes his work with inventors
Mike Bisogno – Spin Master’s Senior Director, Design and Inventor Relations, Games – on how his in-house design experience shapes his work.
Moose Toys’ Rowen Wagner on why XOX Kweenies is shaping up to be something special
Rowen Wagner – Head of Design for Girls, Youth Electronics and Activities at Moose Toys – on why XOX Kweenie looks to be something special.
Triclops Studio’s Rob Ames and Luc Hudson, and Character’s Mark Hunt, discuss the origins of Terror Fried – and what’s next
Triclops Studio’s Rob Ames and Luc Hudson discuss the origins of gross-out collectibles line Terror Fried with Mark Hunt of Character Options… And reveal what’s next!