Kids Industries to share study insights at next month’s Global Family conference

The insight-led event – taking place on March 21st at London’s Conway Hall – will share top findings from the firm’s recent Global Family Study.

Jazwares launches CoComelon HugMees by Squishmallows

“CoComelon HugMees by Squishmallows brings pre-schoolers an ultrasoft and uniquely lovable way to play and interact with their favourite CoComelon characters,” said Gerhard Runken, Senior Vice President of Brand & Marketing at Jazwares

Mattel debuts Chelsea doll with Scoliosis

“We’re proud to launch the first-ever Chelsea doll with a removable back brace to continue to be more reflective of the world kids see around them,” said Lisa McKnight, Executive Vice President and Global Head of Barbie and Dolls at Mattel.

First-time inventor Mark Langley discusses how his codebreaking game, decypher, got to market

Mark Langley reveals how prototypes, playtests and pitches helped him find the right publisher

John Bell – Director of Product Design and Development at Buffalo Games – on magic words and secret sauce

Buffalo Games’s John Bell on the magic ingredient that gets people saying, “Let’s play again again!”

Hasbro’s Tanya Thompson wins I.D.I.O.T. Award at UK Toy Inventors’ Dinner

I.D.I.O.T. stands for International Designer and Inventor of Toys and the award is given as a tribute to those who have made outstanding contributions to the toy industry.

IMC Toys expands Cry Babies Magic Tears into apparel, stickers, magazines and more

“We’re thrilled to have so many stellar UK licensees coming on board for 2023,” said Kerry Tarrant, Marketing Manager at IMC Toys.

When the Going Gets Tough, Successful Creatives Get Going

Kids Brand Insight’s Steve Reece looks at how the industry’s creative community can best navigate the choppy waters of an inflationary crisis.

Feeding Creativity

Hazel Reynolds, founder of Gamely Games, explores ways to kick-start creativity, including the power of embracing your inner artist…

Big Potato teams with Aardman for Obey the Clay party game

“We’ve tried different names, tested over 400 challenges and been through more clay samples than you would believe,” said James Vaughan, Head of Game Development at Big Potato Games.

Stay up to date with the latest news, interviews and opinions with our weekly newsletter
Back to top arro

Sign Up

Enter your details to receive Mojo updates & news.