Interviews

Build, flick, play: Michael Allan on giving players the tools to craft their own dexterity games with KUGO

KUGO Games founder Michael Allan discusses the origins of his flick-based game system.

Create it, break it, fix it: Phil Tottman and Craig Fearn discuss the powerful process behind Book of Beasties

Book of Beasties: Phil Tottman and Craig Fearn on why the mental-wellbeing game needs high standards

Shannon Swindle, Inventor Relations Manager; Games – Moose Toys, on pitching, ghosting and more!

How is Moose Toys putting a “wow” in the games category? Shannon Swindle tells all!

“It’s a game and soundtrack in one!”: Inventor Marcus Carleson and Jumbo’s Ferran Codina on the story behind Hitster

Hitster inventor Marcus Carleson and Jumbo’s Group Brand Manager for Games, Ferran Codina, discuss the appeal of the music-based, tech-infused party game.

Moose Toys’ Fraser Paterson on bringing the magic of Bluey to life in toys and games

Fraser Paterson, VP – Head of Design & Development at Moose Toys, discusses keeping open-ended play at the heart of the firm’s Bluey range.

Big Potato Games’ James Vaughan on Get the Ick, You Can’t Say Umm and The Big Inventor Challenge

James Vaughan, Head of Game Development & Inventor Relations at Big Potato Games, gives us the lowdown on his collaboration with educator Jack Andrews on the Big Inventor Challenge.

Game designers Jason Mowery and Chase Williams on bringing surfing to the tabletop in The Perfect Wave

Jason Mowery and Chase Williams discuss how they landed The Perfect Wave with The Op.

Mattel’s Head of UK Consumer Products & Hardlines EMEA, Jon Spalding, on putting purpose at their core

As Mattel and Warner Bros. make the most of the Barbie movie, we speak to Jon Spalding about 2024…

Game designer Kate Hunt on how Ultimate Treehouse found a home at Fat Brain Toys

Kate Hunt talks us through the origins of Ultimate Treehouse – and how she went from self-publishing to licensing the game.

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