Interviews
“We’ve brought diecast thinking to bricks”: Craig Callum – Senior Design Manager for Hot Wheels – talks Mattel Brick Shop
Mattel’s Craig Callum discusses development of the Mattel Brick Shop Hot Wheels sets – and why his own car choices fuel his creativity.
Mr. Monopoly – Philip E. Orbanes – discusses the extraordinary secrets within his new book: Monopoly X
Philip E. Orbanes reveals the secret role of Monopoly in helping prisoners escape during World War II…
“It’s been developed with love”: Positive Potato creator Bex Coster on the origins of the brand – and recent product expansions
Bex Coster talks us through the creation of Positive Potato and recent brand extensions with PMS.
So Sound’s new MD, TJ Morrison, discusses father Doug retiring… And winning a Play Creators Award!
Why So Sound founder Doug Morrison deserves his Outstanding Achievement Award…
Lee Glickman – Casdon’s Lead Creative Designer – on finding inspiration outside toys
“I absolutely believe cost kills creativity…” Casdon’s Lee Glickman reveals his creative process.
Designer Tim Walsh discusses turning A Daily Cloud into an award-winning board game
How did the Instagram account A Daily Cloud became a board game? Inventor Tim Walsh tells all.
Goliath’s Regan Deason on bringing The Sims into board games
Regan Deason – Project Manager and Producer at Goliath – on bringing iconic video game brand The Sims to the tabletop.
Phil Walker-Harding discusses designing 2001: A Space Odyssey: The Board Game
“I realised early on that HAL was going to be pretty fun to play”: Game designer Phil Walker-Harding takes us inside development of Maestro Media’s 2001: A Space Odyssey: The Board Game.
“You have to be open to the challenge of the feedback”: Danny Kishon on helping inventors place their concepts
All in One Products’ Danny Kishon discusses collaborating with inventors Gil Druckman and Danny Hershkovitz to get their Magic Rabbit Hat game to John Adams and others around the world.
Wrebbit’s Jean Theberge and Jean-Marc Guerin reflect on the metallic finish of their new 3D-puzzle diner
Urbania forever: how a metallic 1950’s diner is changing the face of Wrebbit’s 3D-puzzle town.