Interviews

Big Potato’s Tristan Hyatt-Williams on making First Dates: The Game “naughty, but not nasty”

We caught up with one of the firm’s founding potatoes, Tris Hyatt-Williams, to find out more about the development process behind its new games: First Dates and The Chameleon.

The Champion of the Wild creator Tom Clare on how an innocent chat about penguins kickstarted his journey into game design

We spoke with Clare to discuss his development process and what it felt like to see an audience of 300 people in stitches listening to Shut Up and Sit Down play his game at the UK Games Expo.

Jono and Nick Green talk Kickstarter, creativity and the future of The Sock Game

With a deal now in place for The Sock Game, we caught up with Jono and Nick Green to find out what’s next for the duo and why the firm returned to Kickstarter for their new game, Who Farted?

Playpress co-founders lift the lid on the design process behind its new universe of cardboard construction toys

As Matthew Wright and Mike Wyatt finalise a run of new sets ahead of their first ever trade show, we caught up with the pair to discuss the origins of Playpress, a brand new construction toy concept.

Primo Toys’ Filippo Yacob on the origins of Cubetto, the most funded educational invention in Kickstarter history

We caught up with Yacob to discuss Kickstarter, the STEM sector and his grand aim to have one billion children in the world receive exposure to computational thinking in early years by 2020.

The Game of THINGS… creator Tom Quinn on how a life in the movies helped prepare him for adventures in game design

An assistant director on the likes of Chicago, Kick-Ass and The Fly, Quinn’s background in the movies has gifted him a skill-set that he says has been transferable to his work in the world of games.

Hemingway Design’s Wayne Hemingway on how toy designers can find inspiration in the Land of Lost Content

We caught up with one of Britain’s most acclaimed designers, Wayne Hemingway MBE, to discuss how toy and game designers can draw inspiration from vintage ranges and archive material.

Timberkits’ Sarah Reast lifts the lid on the year-long design process behind the firm’s mechanical wooden model kits

We caught up with Timberkits co-director Sarah Reast to discuss the origins of the company, the development process behind its products and why wood will never go out of fashion.

Arklu’s Isla McGuckin on Lottie, Girl Guides and the current state of creativity in the doll sector

As the firm launches Brownie Lottie, we caught up with Arklu’s creative director, Isla McGuckin, to find out her thoughts on the state of creativity in the doll space.

Rob Ames and Luc Hudson on creativity, world-building and ten years of Triclops Studio

We spoke with Ames and Hudson about the origins of the agency, the impact of crowdfunding and the double edged sword that is licensed toys.

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