Ravensburger details 12th and 13th Disney Lorcana sets, Wilds Unknown and Attack of the Vine!

“The addition of glimmers of characters from Pixar films is one of the most exciting moments in the ongoing story of the Disney Lorcana TCG,” said Elaine Chase, Head of Category for Trading Card Games at Ravensburger.

Exhibitor applications for London Toy Fair 2027 are now open

“We have already seen significant interest in stand bookings and anticipate a high number of returning exhibitors,” said Majen Immink, Head of Toy Fair at the BTHA.

Craft Buddy launches Hello Kitty line

Launching in three stages, the first wave of product includes the Hello Kitty and Friends Crystal Art Sticker Album.

Invisible Typewriter’s Jon Gracey on designing You Know It! – a trivia game for people who are rubbish at trivia

Invisible Typewriter’s Jon Gracey talks us through the studio’s approach to crafting games focused on learning about – or teasing – your friends.

Spider-Man Gravitrax – and more! Ravensburger’s Dennis Knissel talks design and imagination

Ravensburger’s International Product Manager on keeping the ball rolling with GraviTrax.

Ravensburger bolsters Horrified: Dungeons & Dragons line with Ravenloft

“One of the things fans love about both Horrified and D&D is the endless possibilities of adventures that take you to new locations and new encounters,” said Florian Baldenhofer, Head of Games for Ravensburger.

CyberCel launches Fisch trading cards

The collection features more than 200 cards inspired by Fisch’s gear, ships and ‘legendary catches’.

Designers Lisa Besse, Jens-Peter Schliemann, Tina Schuster and Karolina Schmelle discuss Freiluftwelten – a game that gets you playing in nature

“We really had to argue its case!”: The team behind Freiluftwelten discuss the pros and cons of pitching a very unique concept.

Denkriesen’s Ricardo Barreto and Denis Görz on Happy Double, Freiluftwelten – and doing things differently

“We make games that we would have fun playing”: Ricardo Barreto and Denis Görz on what makes a concept right for Denkriesen.

Game designer Stephen Wilson talks optimism, persistence – and You Read My Mind!

“The memory element leads to some funny moments!”: In conversation with game designer Stephen Wilson.

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