WizKids brings DJ Jazzy Jeff and the Fresh Prince into board games with Summertime

Designed by Omari Akil and Hamu Dennis, Summertime sees players outwit each other with a series of tricky decisions as they travel across Philly.

Pictionary game show to get month-long try-out on Fox

“We’re sure a lot of families got much better at Pictionary over the last 15 months, so we think the timing is perfect for a fun, innovative TV version,” said Frank Cicha, EVP Programming at Fox Television Stations.

Games to Get’s Luke Evans on exploring games and wellness with students of Brunel University

Students were tasked with exploring ways in which the Sussed game line could be expanded with issues of social health and wellness in mind.

Exploding Kittens teams with Universal for Exploding Minions

The new themed edition of Exploding Kittens includes new card types and Minions illustrations by The Oatmeal.

Sneaky Snacky Squirrel Game inventor Riley Wilkinson on developing ideas – and his new course: My Toy Pitch

Inventor and agent Riley Wilkinson discusses his top tips on pitching, and his brand-new course: My Toy Pitch

Johannes Sich on crafting the characters, crimes and clues that fill his unique detective game, MicroMacro: Crime City

We caught up with Johannes to learn more about the complex design process behind the game – and the future for his MicroMacro brand.

Play Creators Awards 2021 finalists revealed

Winners will be revealed on Monday, September 6th in a special Mojo Nation newsletter.

From Trivial Pursuit to Pictionary and PlayMonster: industry legend Richard Gill talks shop

PlayMonster’s Vice President International, Richard Gill, talks luck and loss in his remarkable career

Fun-Damental’s Gary Pyper, Stacey Pyper and Toby Kinsey show us around their new studio

We caught up with the Fun-Damental team to find out how 2021 has been so far – and learn more about some of the fresh capabilities that come with their impressive new studio space.

Catan brand expands with Catan Logic Puzzle

The Catan Logic Puzzle is a solo-player puzzle spanning five chapters, forty puzzles, and four levels of increasing difficulty.

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