Virtual LEGO CON event to give fans the chance to talk with LEGO designers and see new ranges

LEGO CON will be hosted and livestreamed directly from LEGO House in Billund, Denmark on June 26th.

KidKenn’s Kenn Morton on changing perceptions of sports games with Foosketball

We caught up with Kenn to find out more about the origins of Foosketball – and what made Hasbro the perfect home for the game.

Getting started with 3D printing

Toy and Game School’s Adam Borton shines a spotlight on 3D printing, covering what printer to choose, how to set-up and why it’s perfect for prototyping toys and games.

Product Counsel’s Robert Yusim on his long career, creativity and direct-to-consumer services

Robert Yusim lifts the lid on direct-response media, and his critical role at Product Counsel

HYPE teams with Hasbro for Nerf apparel collection and limited-edition blasters

The 40-piece collection boasts Nerf’s core colour palette of orange and blue – with pops of purple, neon green and yellow.

Toys and collectibles on the way for cult YouTube series Don’t Hug Me I’m Scared

“We hope to bring the weird, strange world of DHMIS to the incredible fans of the show, with a range of merchandise that captures the uncompromising, surprising, and satirical comedy of Becky, Jo and Baker’s vision,” said Blink Industries’ Tom Stuart.

Voice tech, toys and privacy

SoapBox Labs CEO Martyn Farrow looks at privacy concerns around voice tech and toys – and how the firm approaches building privacy-first kid-specific voice tech.

Award-winning game designers Wilfried and Marie Fort on playtesting, pitching and why ideas are like soap bubbles

We caught up with Wilfried and Marie to learn more about how they collaborate, their approach to pitching and what they do to fuel creativity.

LEGO Art debuts World Map set containing the most pieces ever included in a LEGO set

The set’s 11,695 elements can be arranged in one of three different ways, allowing consumers to place their favourite part of the world in the centre of the map.

Industry stalwart Tom Dusenberry on Parker Brothers, his “Wow-Wow” analysis and why industry standards for inventor relations needs re-establishing

We spoke with Tom Dusenberry about his start in games, his work with inventors and the key to successful pitching.

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