HASCON to return in 2019

“We couldn’t be happier with the feedback we’ve received from our inaugural HASCON event,” said John Frascotti, president, Hasbro.

Marissa Louie on the story-led design process behind her new plush line, Animoodles

We caught up with Louie to find out where the Animoodles concept originated from, why Kickstarter is a perfect launch-pad and what her work with the Designers Guild (a family of Facebook communities encompassing over 15,000 members) entails.

Mattel points to Toys R Us woes and underperforming brands as Q3 sales slump

For Q3 2017, Mattel’s net sales were $1.56 billion, down 13 per cent on Q3 2016.

Inger Stevenson on why, after ten years, she’s now on a roll with Absolute Dice

We caught up with Stevenson to find out exactly what made her persevere with the concept, and get the lowdown on the next game in Absolute Dice portfolio.

AIPEX looks to help toy firms manage their IP, patents and design rights as Brexit looms

The firm will work across a company’s entire IP portfolio, including patents, trademarks and designs, as well as key areas such as watching, infringement, counterfeiting, prosecution, renewals and strategy.

Fantasy Flight Games’ portfolio to get video game treatment courtesy of new firm, Fantasy Flight Interactive

“We didn’t create a new company just to translate board games into digital games,” said Christian T. Petersen, founder of Fantasy Flight Games and CEO of Asmodee North America.

Warner Bros ends development on LEGO Dimensions

“Warner Bros. Interactive Entertainment, TT Games and The Lego Group would like to thank fans for their ongoing support of LEGO Dimensions,” read a statement on the LEGO Dimensions Twitter page.

Social games success drives Hasbro to revenue growth for Q3 2017

“Our Brand Blueprint strategy is successfully driving the business despite a challenging economic environment in the UK and Brazil, as well as a short-term retailer disruption,” said Brian Goldner, Hasbro’s chairman and chief executive officer.

Euan Lind on the evolution of his new 3D maker toy, Stems

Ahead of his first ever Toy Fair in January, we caught up with Lind to discuss where the idea for Stems stemmed from, as well as how he balances the stress of running a start up with remaining on top of his game creatively.

Phy McCarthy on how a lack of ethnic dolls on the market led her to create Darcy Curl

Long blonde hair, blue eyes, tall and with feet permanently shaped around a pair of heels – the dolls that seven year old Phy McCarthy was playing with in the early Eighties didn’t strike a chord with the youngster.

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