Interview

Crazy Aaron’s Aaron Muderick talks Goliath, Better Butter – and Pinchies!

“I am not someone to say “This is the best thing in the whole world” – but this is the best thing in the whole world!”: In conversation with Crazy Aaron’s Aaron Muderick.

Deirdre Cross discusses the partners and purpose behind her new company, The Office of Tiffany Birdsong

“You put your heart into every product…” Deirdre Cross on starting a new company with old friends.

Andy Hobbs on developing LA Brands’ first licensed game with Cryptic Killers: Peaky Blinders

LA Brands Director Andy Hobbs sheds light on what goes into crafting their immersive murder mystery games.

Cheatwell’s Paul Laing on the four things he looks for when evaluating game concepts

Paul Laing discusses the key to successful inventor/publisher partnerships – and Cheatwell’s most underrated game!

“They didn’t set out to make a toy; they set out to make us laugh”: Barry McLaughlin, Jason Lautenschleger and Goliath’s Brian Weiss talk Butt Face

Barry McLaughlin, Jason Lautenschleger and Brian Weiss talk us through the remarkable origin story behind Goliath’s new Butt Face brand.

EightyTwo’s Dougal Grimes on his collaborative approach to bringing creators and brands into board games

“We partner with creators and brands to build tabletop games as long-term franchises, not one-off product drops”: In conversation with EightyTwo’s Dougal Grimes.

Lost Boy Entertainment’s KC Schrimpl and Corey Schrimpl on Piles, Burst – and working with family

Lost Boy Entertainment’s KC Schrimpl and Corey Schrimpl discuss how a background in movies shapes their approach to game design.

Invisible Typewriter’s Jon Gracey on designing You Know It! – a trivia game for people who are rubbish at trivia

Invisible Typewriter’s Jon Gracey talks us through the studio’s approach to crafting games focused on learning about – or teasing – your friends.

Spider-Man Gravitrax – and more! Ravensburger’s Dennis Knissel talks design and imagination

Ravensburger’s International Product Manager on keeping the ball rolling with GraviTrax.

Designers Lisa Besse, Jens-Peter Schliemann, Tina Schuster and Karolina Schmelle discuss Freiluftwelten – a game that gets you playing in nature

“We really had to argue its case!”: The team behind Freiluftwelten discuss the pros and cons of pitching a very unique concept.

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