Interview
Felipe Noriega and Gurdeep Bains on why 2025 is shaping up to be a special year for YuMe
From Stranger Things walkie-talkie surprise capsules to anime inspired figures and plush… YuMe’s Felipe Noriega and Gurdeep Bains talk us through their exciting 2025 slate.
“We’ve got some exciting things planned!” Hasbro’s Brian Baker on celebrating 90 years of MONOPOLY
Brian Baker – Senior Vice President of Board Games at Hasbro – discusses Monopoly expansion packs, upgrades and fan feedback.
Courtisans co-designer Anthony Perone discusses the key to successful design collaborations
Anthony Perone talks us through origins of Courtisans and Backstories… And reveals his most underrated creation!
Hasbro’s Chris Cocks on inventors and innovation
Hasbro CEO Chris Cocks on inventors, innovation and the need to engage with kids as well as adult fans.
“It’s something we really believed in”: JMP Creative’s Jim McCafferty on the origins of Sticki Rolls
Jim McCafferty of JMP Creative discusses Sticki Rolls, collaborating with Sky Castle – and what makes someone great at Inventor Relations.
Happy Potter: Product Designer Phoebe Mason on how Pott’d creates its air-dry-clay kits
“There’s truly something for everyone…” Phoebe Mason on designing products for Pott’d.
“It’s a brand with enormous potential for reinvention”: Jumbo’s Antoine Serres talks Stratego
Antoine Serres, Group Brand Manager at Jumbo Group, discusses Stratego: Lost Island – and ways to keep the classic game feeling fresh.
From Good to Great: Gamely Games founder Hazel Reynolds on pitching to playtesters
“Nothing beats testing!” Hazel Reynolds reveals more playtesting secrets at Gamely Games.
Glasshouse Games’ Sean Fosse on the company’s debut title, Whisker Wars
Sean Fosse talks us through the origins of Glasshouse Games – and what to expect from their debut title.
One in a Million: Gamely Games founder Hazel Reynolds discusses selling her millionth game
“Our best ideas are ahead of us…” Hazel Reynolds on selling well, doing good and relentless optimism.