Interview
Denkriesen’s Ricardo Barreto and Denis Görz on Happy Double, Freiluftwelten – and doing things differently
“We make games that we would have fun playing”: Ricardo Barreto and Denis Görz on what makes a concept right for Denkriesen.
Game designer Stephen Wilson talks optimism, persistence – and You Read My Mind!
“The memory element leads to some funny moments!”: In conversation with game designer Stephen Wilson.
Goliath’s Rory Edwards talks Clickeez, Fiercelings – and the value of younger designers
“One of our designers loves a mechanical keyboard and we started musing on the idea of: Could this be a collectible?” Rory Edwards – Design & Development Manager, UK at Goliath – talks Clickeez.
Anything At All’s Josh Finkle on sketching, selling and solo inventing
“I just want to be authentic – I’m not going to try to be something I’m not just to sell more things”: In conversation with Anything At All’s Josh Finkle.
New family games – and stickers you can put on any surface! Alex Tongue on Vango’s new products
“Licensing is going to be a big part of it!” Vango’s Alex Tongue talks StyleStix… And launching new games!
Jasper Beatrix – the design collective at DVC Games – discuss creativity, collaboration and Corvids
“Each game we produce, sign and work on is something we have always wanted to see”: In conversation with the team at DVC Games.
JAKKS Pacific’s Hayley Woodward on the magic behind Disney Darlings
Hayley Woodward – Senior Director, Disney Brand, EMEA at JAKKS Pacific – on bringing Disney into nurturing dolls with Disney Darlings.
Jade Throgmorton – Head of Creative at Bonkers Toys – on design, creativity and getting brands ‘toy-ready’
“Each brand is tackled as its own animal”: In conversation with Jade Throgmorton – Head of Creative at Bonkers Toys.
How do Paper Engine’s Product Designers develop ideas? Melissa Morris shares her secrets!
Melly Morris and the Marble Maze: the extraordinary design of a Paper Engine product.
Tony and Taia Morley discuss invention, design – and two rarely explored creative techniques
“I need to create a goat…” Taia and Tony Morley discuss their long careers as inventors… And designers?!







