Interview

Denkriesen’s Ricardo Barreto and Denis Görz on Happy Double, Freiluftwelten – and doing things differently

“We make games that we would have fun playing”: Ricardo Barreto and Denis Görz on what makes a concept right for Denkriesen.

Game designer Stephen Wilson talks optimism, persistence – and You Read My Mind!

“The memory element leads to some funny moments!”: In conversation with game designer Stephen Wilson.

Goliath’s Rory Edwards talks Clickeez, Fiercelings – and the value of younger designers

“One of our designers loves a mechanical keyboard and we started musing on the idea of: Could this be a collectible?” Rory Edwards – Design & Development Manager, UK at Goliath – talks Clickeez.

Anything At All’s Josh Finkle on sketching, selling and solo inventing

“I just want to be authentic – I’m not going to try to be something I’m not just to sell more things”: In conversation with Anything At All’s Josh Finkle.

New family games – and stickers you can put on any surface! Alex Tongue on Vango’s new products

“Licensing is going to be a big part of it!” Vango’s Alex Tongue talks StyleStix… And launching new games!

Jasper Beatrix – the design collective at DVC Games – discuss creativity, collaboration and Corvids

“Each game we produce, sign and work on is something we have always wanted to see”: In conversation with the team at DVC Games.

JAKKS Pacific’s Hayley Woodward on the magic behind Disney Darlings

Hayley Woodward – Senior Director, Disney Brand, EMEA at JAKKS Pacific – on bringing Disney into nurturing dolls with Disney Darlings.

Jade Throgmorton – Head of Creative at Bonkers Toys – on design, creativity and getting brands ‘toy-ready’

“Each brand is tackled as its own animal”: In conversation with Jade Throgmorton – Head of Creative at Bonkers Toys.

How do Paper Engine’s Product Designers develop ideas? Melissa Morris shares her secrets!

Melly Morris and the Marble Maze: the extraordinary design of a Paper Engine product.

Tony and Taia Morley discuss invention, design – and two rarely explored creative techniques

“I need to create a goat…” Taia and Tony Morley discuss their long careers as inventors… And designers?!

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