Cult of the Lamb board game in the works, says Devolver Digital

“Our strategy on the licensing side was to lean into what fans wanted – really authentic product with a genuine connection to the game,” said Fée Heyer, Head of Global Licensing & Partnerships at Devolver Digital.

Cards Against Humanity launches new party game, Head Trip

Head Trip is company’s first title outside of its Cards Against Humanity range.

Anderson Entertainment kicks off collectibles range with Space: 1999 ships

“We’ve got a lot more collectibles planned for launch during the first half of 2024, including classic vehicles from other shows,” said Anderson Entertainment MD Jamie Anderson.

Big Monster Toys’ Sam Unsicker on Monopoly Scrabble’s 15-year journey to market

Sam Unsicker, Partner at BMT, discusses the unique origins of the mash-up game – and the importance of having an in-house champion.

“It’s a dream job!”: Artist Matthew Robert Davies discusses his work on Disney Lorcana

As we preview a brand-new card from the upcoming Disney Lorcana: Rise of the Floodborn, artist Matthew Robert Davies discusses illustrating for Ravensburger’s acclaimed TCG.

Sliding skills take centre stage in Hasbro’s Monopoly Knockout

Boasting a three-foot-long board, Monopoly Knockout sees players slide tokens down the board in a bid to land on properties and earn cash.

Mattel readies The Nightmare Before Christmas Skullector dolls

“Creating Monster High versions of these beloved characters is a scream come true,” said Mattel’s Rebecca Shipman.

Theme, mechanics or ‘feel’? Wise Wizard’s Danielle Reynolds on what steers her approach to game design

Game designer Danielle Reynolds on creativity, diversity and her Game Design Unboxed podcast.

Tickets now available for UK Toy Inventors’ Dinner 2024

The 2024 UK Toy Inventors’ Dinner will take place on Wednesday, January 24th at The Queen’s Club in West Kensington.

Funko Games’ Matt Christianson on bringing terror to the tabletop with The Texas Chainsaw Massacre: Slaughterhouse

Matt Christianson – Games Category Lead for Prospero Hall/Funko Games – discusses designing a game to make pulses pound.

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